First Edition launches 1 November 2026 at 12:00
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Houseplant trading cards. First Edition.

Your next planty obsession.

The plants you love. The cards you’ll chase. Discover a new way to collect the world of houseplants.

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Launching 1 November 2026 at 12:00

Back of a Plantalea houseplant trading card

Something new is growing.

DiscoverCollectTrade

Made for plant people

For the love of plants. And the thrill of the find.

Plantalea brings the world of houseplants into your hands. Open a pack, discover a favourite and start a collection that grows with you. From familiar foliage to remarkable rarities, the First Edition is made for plant people.

89Cards in the edition
16Holo rare cards
3One-of-one cards

Meet the First Edition

A whole world of plants to collect.

Explore 89 cards, from familiar favourites to holographic rarities and three unique 1-of-1s.

Explore all 89 cards

89 cards shown

Card 001Basic
Card 002Basic
Card 003Basic
Card 004Basic
Card 005Basic
Card 006Basic
Card 007Basic
Card 008Basic
Card 009Basic
Card 010Basic
Card 011Basic
Card 012Basic
Card 013Basic
Card 014Basic
Card 015Basic
Card 016Basic
Card 017Basic
Card 018Basic
Card 019Basic
Card 020Basic
Card 021Basic
Card 022Basic
Card 023Basic
Card 024Basic
Card 025Basic
Card 026Basic
Card 027Basic
Card 028Basic
Card 029Basic
Card 030Basic
Card 031Basic
Card 032Basic
Card 033Basic
Card 034Basic
Card 035Basic
Card 036Basic
Card 037Basic
Card 038Basic
Card 039Basic
Card 040Basic
Card 041Basic
Card 042Basic
Card 043Basic
Card 044Basic
Card 045Basic
Card 046Basic
Card 047Basic
Card 048Basic
Card 049Basic
Card 050Basic
Card 051Basic
Card 052Basic
Card 053Basic
Card 054Basic
Card 055Basic
Card 056Basic
Card 057Basic
Card 058Basic
Card 059Basic
Card 060Basic
Card 061Basic
Card 062Basic
Card 063Basic
Card 064Basic
Card 065Basic
Card 066Basic
Card 067Basic
Card 068Basic
Card 069Basic
Card 070Basic
Card 071Rare Holographic
Card 072Rare Holographic
Card 073Rare Holographic
Card 074Rare Holographic
Card 075Rare Holographic
Card 076Rare Holographic
Card 077Rare Holographic
Card 078Rare Holographic
Card 079Rare Holographic
Card 080Rare Holographic
Card 081Rare Holographic
Card 082Rare Holographic
Card 083Rare Holographic
Card 084Rare Holographic
Card 085Rare Holographic
Card 086Rare Holographic
Card 0871-of-1
Card 0881-of-1
Card 0891-of-1

Sealed packs contain random cards. Duplicates are possible. The cards shown here illustrate the range and are not a choice of pack contents.

Shop packs

The First Edition

Let your collection grow.

Every pack contains ten cards: nine standard cards and one holo rare.

Sealed packs contain random cards. Duplicates are possible.

A little more to discover

Good questions.

What is Plantalea?

Plantalea makes collectible houseplant trading cards. The First Edition celebrates remarkable plants in a collection made for plant lovers.

When can I buy the First Edition?

Sales open on the Plantalea website on 1 November 2026 at 12:00. Join the email list for a launch reminder.

What is inside a pack?

Each sealed pack contains ten cards: nine standard cards and one holo rare. Cards are random and duplicates are possible.

How many cards are in the First Edition?

There are 89 cards: 70 standard cards, 16 holo rares and three unique one-of-one cards.

Where will you deliver?

UK delivery is planned for launch. Delivery options and charges will be shown at checkout when sales open.

When will the trading portal open?

The Plantalea trading portal is planned for 1 December. More details will be shared ahead of its release.

The Plantalea game

Five stats. Five rounds. One winner.

Choose your plants, pick a category and compare scores. Win more rounds than your opponent to win the match.

2 players5 rounds5 Plant cards each1 Action card each
Learn the basics
Plantalea card back

The Plantalea game

Get ready to play.

Each player chooses five Plant cards from their collection — you decide your line-up, not a random draw. Choose one Action card: an Accessory or a Pest. A mat is optional — any table works.

  1. Place your five chosen Plants face down in the order you want to play them. Do not shuffle.
  2. Place your one chosen Action card face down, ready for the moment you need it.
  3. Choose who calls the first category. Compete one Plant at a time, taking turns calling after each comparison.

A round is this simple.

Your five Plants compete one at a time. Repeat these steps for each pair, using a different category each time.

  1. 1

    Reveal

    Both players reveal the next Plant in their chosen line-up.

  2. 2

    Choose

    The caller picks a category that has not been used in this match.

  3. 3

    Choose your moment

    Each player can reveal their one Action now, or save it for a later comparison. Once used, it is gone for this game.

  4. 4

    Compare

    Apply any eligible Action effects. The higher final score wins one point.

  5. 5

    Clear and swap

    Set aside the revealed Plants and played Actions. Mark the category used. The other player calls next.

The five categories.

Compare only the category called. Use the number printed on the card: a higher score wins.

Light

The card’s light score.

Water

The card’s water score.

Humidity

The card’s humidity score.

Rarity

The card’s collector rarity score.

Care

A higher Care score means the plant is easier to care for.

These are game scores, not plant-care instructions.

A little help. Or a little trouble.

Your single face-down Action is a surprise. Reveal it during any one comparison to turn the scores in your favour — but only if its printed effect covers the category being compared.

+15

Accessories help your Plant.

Add the printed bonus to your own Plant’s score.

−10

Pests hinder their Plant.

Subtract the printed penalty from your opponent’s score.

One Action card per player for the whole five-Plant game. Use it once during any one comparison, then set it aside. Accessories boost your own Plant; Pests reduce your opponent’s score. Rarity is never changed by Actions.

One quick example

Let’s call Light.

You play Grow Light: +15 to Light.

70 + 15 = 85. Their score stays at 58. You win the round and earn one point.

If your opponent has saved a Pest that affects Light, they can reveal it now. Apply its printed penalty before comparing.

Alocasia Black Velvet card 006 showing Light 70
Your Alocasia Black Velvet 70 → 85
Aglaonema Cherry Baby card 001 showing Light 58
Their Aglaonema Cherry Baby 58

Win the most rounds.

After five rounds, the player with the most points wins. A tied round gives neither player a point.

The full rules, made clear.

What if the match is tied?

Play sudden death: each player uses one extra available Plant card, then choose a category at random. The higher printed score wins. Repeat with another available Plant if needed.

How do Action effects combine?

If either player uses their remaining Action, apply its printed effect to the category being compared. An Accessory helps its owner; a Pest hinders the opponent. For example: add 15 to your own Care with an eligible Accessory, or subtract 10 from your opponent’s Water with an eligible Pest. Keep final scores between 1 and 99. Each Action can be used once.

How does wagering a card work?

Wagering is optional. If both players agree to play for a card, each player presents one wager card before the game starts. Set these cards aside so you both know what is at stake. The winner keeps their own wager card and takes the opponent’s wager card. Choose carefully before you begin — the wager is fixed at the start.

Can I start with an easier game?

Yes. For a practice match, use five standard Plant cards each and leave out Actions and wagers. Keep the same five-round format. Add the full rules once you are comfortable.

Let your collection keep growing.

For a collection cycle, play five matches with fresh Plants before resetting your collection.

  1. 1

    Play a match

    Use five available Plants each.

  2. 2

    Rest those Plants

    All five enter your resting pile after the match.

  3. 3

    Choose fresh Plants

    Resting Plants cannot be selected again in this cycle.

  4. 4

    Reset after five matches

    All resting Plants you still own become available again.

A Plant won during the cycle rests until the reset too. You will need 25 available Plants each to complete five matches, plus extra cards for any sudden-death rounds.

Ready to choose your line-up?

Get to know the First Edition and find the plants you would bring into battle.

Explore the cards

Know your cards.

  • Standard Plants · 001–060
  • Pests · 061–065
  • Accessories · 066–070
  • Holographic Plants · 071–086
  • 1-of-1 Plants · 087–089

Game concept — rules may be refined before launch.